#pragma once

#include "baseenemy.h"

class CHeadBoss : public CBaseEnemy
{
private:
	float fRadius;

public:
	float GetRadius() const { return fRadius; }

	void SetRadius(float val) { fRadius = val; }

	virtual void Update(float fElapsedTime) override;
	virtual void Render() override;
	virtual void HandleCollision(const IEntity* pOther) override;
};

